How to write a native constructor function
A native constructor function works essentially the same way an ECMAScript constructor does, except that Duktape/C functions don't have a .prototype
property by default.
There are two basic ways (in ECMAScript) to create a new instance through a constructor call:
Using the default instance given to the constructor automatically
Returning a replacement instance from the constructor
Using the default instance
When an ECMAScript constructor function is called as new MyObject()
:
A default instance object is created automatically before the call happens. This object will be empty, and its internal prototype is set to
MyObject.prototype
if that exists, orObject.prototype
otherwise.The default instance is bound to
this
for the constructor call.
This default instance will be the result of new MyObject()
unless the constructor returns an object value.
In ECMAScript this basic idiom looks like:
function MyObject(name) {
// When called as new MyObject(), "this" will be bound to the default
// instance object here.
this.name = name;
// Return undefined, which causes the default instance to be used.
}
// For an ECMAScript function an automatic MyObject.prototype value will be
// set. That object will also have a .constructor property pointing back to
// Myobject. You can add instance methods to MyObject.prototype.
MyObject.prototype.printName = function () {
print('My name is: ' + this.name);
};
var obj = new MyObject('test object');
obj.printName(); // My name is: test object
When implementing the equivalent in C, the only difference is that Duktape/C functions don't automatically have a .prototype
property. This means that the default instance will inherit from Object.prototype
unless you set the .prototype
property manually, as is done below:
/* MyObject.prototype.printName */
duk_ret_t myobject_print_name(duk_context *ctx) {
/* Stack at entry is: [ ] */
/* Get access to the 'this' binding. */
duk_push_this(ctx); /* -> stack: [ this ] */
/* Read this.name */
duk_get_prop_string(ctx, -1, "name");
printf("My name is: %s\n", duk_safe_to_string(ctx, -1));
return 0; /* no return value (= undefined) */
}
/* MyObject */
duk_ret_t myobject_constructor(duk_context *ctx) {
/* Stack at entry is: [ name ] */
/* All Duktape/C functions can be called both as constructors
* ("new func()") and functions ("func()"). Sometimes objects
* allow both calls, sometimes not. Here we reject a normal
* non-constructor call.
*/
if (!duk_is_constructor_call(ctx)) {
return DUK_RET_TYPE_ERROR;
}
/* Get access to the default instance. */
duk_push_this(ctx); /* -> stack: [ name this ] */
/* Set this.name to name. */
duk_dup(ctx, 0); /* -> stack: [ name this name ] */
duk_put_prop_string(ctx, -2, "name"); /* -> stack: [ name this ] */
/* Return undefined: default instance will be used. */
return 0;
}
/* Initialize MyObject into global object. */
void myobject_init(duk_context *ctx) {
/* Push constructor function; all Duktape/C functions are
* "constructable" and can be called as 'new Foo()'.
*/
duk_push_c_function(ctx, myobject_constructor, 1 /*nargs*/);
/* Push MyObject.prototype object. */
duk_push_object(ctx); /* -> stack: [ MyObject proto ] */
/* Set MyObject.prototype.printName. */
duk_push_c_function(ctx, myobject_print_name, 0 /*nargs*/);
duk_put_prop_string(ctx, -2, "printName");
/* Set MyObject.prototype = proto */
duk_put_prop_string(ctx, -2, "prototype"); /* -> stack: [ MyObject ] */
/* Finally, register MyObject to the global object */
duk_put_global_string(ctx, "MyObject"); /* -> stack: [ ] */
}
void test(duk_context *ctx) {
myobject_init(ctx);
/* Test creation of a new object from ECMAScript code. */
duk_eval_string(ctx, "new MyObject('test object')");
/* ... stack top has result ... */
duk_get_prop_string(ctx, -1, "printName"); /* call obj.printName(); */
duk_dup(ctx, -2);
duk_call_method(ctx, 0 /*nargs*/);
duk_pop(ctx); /* pop call result */
duk_pop(ctx); /* pop instance */
/* Test creation of a new object from C code. */
duk_get_global_string(ctx, "MyObject");
duk_push_string(ctx, "test object"); /* name argument */
duk_new(ctx, 1 /*nargs*/);
/* ... stack top has result ... */
duk_get_prop_string(ctx, -1, "printName"); /* call obj.printName(); */
duk_dup(ctx, -2);
duk_call_method(ctx, 0 /*nargs*/);
duk_pop(ctx); /* pop call result */
duk_pop(ctx); /* pop instance */
}
Or, cutting out the verbose comments:
/* MyObject.prototype.printName */
duk_ret_t myobject_print_name(duk_context *ctx) {
duk_push_this(ctx);
duk_get_prop_string(ctx, -1, "name");
printf("My name is: %s\n", duk_safe_to_string(ctx, -1));
return 0;
}
/* MyObject */
duk_ret_t myobject_constructor(duk_context *ctx) {
if (!duk_is_constructor_call(ctx)) {
return DUK_RET_TYPE_ERROR;
}
/* Set this.name = name; */
duk_push_this(ctx);
duk_dup(ctx, 0);
duk_put_prop_string(ctx, -2, "name");
return 0; /* use default instance */
}
/* Initialize MyObject into global object. */
void myobject_init(duk_context *ctx) {
duk_push_c_function(ctx, myobject_constructor, 1 /*nargs*/);
duk_push_object(ctx);
duk_push_c_function(ctx, myobject_print_name, 0 /*nargs*/);
duk_put_prop_string(ctx, -2, "printName");
duk_put_prop_string(ctx, -2, "prototype");
duk_put_global_string(ctx, "MyObject");
}
void test(duk_context *ctx) {
myobject_init(ctx);
/* Test creation of a new object from ECMAScript code. */
duk_eval_string(ctx, "new MyObject('test object')");
/* ... stack top has result ... */
duk_get_prop_string(ctx, -1, "printName"); /* call obj.printName(); */
duk_dup(ctx, -2);
duk_call_method(ctx, 0 /*nargs*/);
duk_pop(ctx); /* pop call result */
duk_pop(ctx); /* pop instance */
/* Test creation of a new object from C code. */
duk_get_global_string(ctx, "MyObject");
duk_push_string(ctx, "test object"); /* name argument */
duk_new(ctx, 1 /*nargs*/);
/* ... stack top has result ... */
duk_get_prop_string(ctx, -1, "printName"); /* call obj.printName(); */
duk_dup(ctx, -2);
duk_call_method(ctx, 0 /*nargs*/);
duk_pop(ctx); /* pop call result */
duk_pop(ctx); /* pop instance */
}
This C version is almost identical to the ECMAScript version in function. There are at least two clear differences however:
The ECMAScript version of
MyObject
allows both constructor and normal function call invocations. The C version rejects a non-constructor call which is less error prone.The ECMAScript version of
MyObject.prototype
has a.constructor
back reference, so thatMyObject.prototype.constructor === MyObject
. The C version lacks this, but the reference would be easy to add. The.constructor
back reference has no function from the ECMAScript engine point of view, but some calling code may expect to find it.
Using a replacement value
This is a less often used approach, but still fully supported by the ECMAScript standard.
In ECMAScript code:
var MyObject_prototype = {};
MyObject_prototype.printName = function () {
print('My name is: ' + this.name)
};
function MyObject(name) {
// "this" binding has the default instance, ignore it.
// Create result object explicitly.
var result = {};
result.name = name;
// You can set the internal prototype for the result explicitly.
Object.setPrototypeOf(result, MyObject_prototype);
// Important: by returning an object value the constructor
// indicates that the return value should be used instead
// of the default instance (which is always created).
return result;
}
var obj = new MyObject('test object');
obj.printName(); // My name is: test object
In Duktape/C this approach has the advantage that you don't need to set a .prototype
object for the Duktape/C function; the default instance will inherit from Object.prototype
but since we ignore the default instance, this won't matter:
/* MyObject_prototype.printName */
duk_ret_t myobject_print_name(duk_context *ctx) {
duk_push_this(ctx); /* -> stack: [ this ] */
duk_get_prop_string(ctx, -1, "name");
printf("My name is: %s\n", duk_safe_to_string(ctx, -1));
return 0;
}
/* MyObject */
duk_ret_t myobject_constructor(duk_context *ctx) {
/* Stack at entry is: [ name ] */
if (!duk_is_constructor_call(ctx)) {
return DUK_RET_TYPE_ERROR;
}
/* Push explicitly created instance and set its prototype. */
duk_push_object(ctx);
duk_get_global_string(ctx, "MyObject_prototype");
duk_set_prototype(ctx, -2); /* -> stack: [ name result ] */
/* Set result.name to name. */
duk_dup(ctx, 0);
duk_put_prop_string(ctx, -2, "name"); /* -> stack: [ name result ] */
/* Return the 'result' object: replaces the default instance. */
return 1;
}
/* Initialize MyObject into global object. */
void myobject_init(duk_context *ctx) {
/* Register MyObject_prototype. */
duk_push_object(ctx);
duk_push_c_function(ctx, myobject_print_name, 0 /*nargs*/);
duk_put_prop_string(ctx, -2, "printName");
duk_put_global_string(ctx, "MyObject_prototype");
/* Register MyObject. */
duk_push_c_function(ctx, myobject_constructor, 1 /*nargs*/);
duk_put_global_string(ctx, "MyObject"); /* -> stack: [ ] */
}
void test(duk_context *ctx) {
myobject_init(ctx);
/* Test creation of a new object from ECMAScript code. */
duk_eval_string(ctx, "new MyObject('test object')");
/* ... stack top has result ... */
duk_get_prop_string(ctx, -1, "printName"); /* call obj.printName(); */
duk_dup(ctx, -2);
duk_call_method(ctx, 0 /*nargs*/);
duk_pop(ctx); /* pop call result */
duk_pop(ctx); /* pop instance */
/* Test creation of a new object from C code. */
duk_get_global_string(ctx, "MyObject");
duk_push_string(ctx, "test object"); /* name argument */
duk_new(ctx, 1 /*nargs*/);
/* ... stack top has result ... */
duk_get_prop_string(ctx, -1, "printName"); /* call obj.printName(); */
duk_dup(ctx, -2);
duk_call_method(ctx, 0 /*nargs*/);
duk_pop(ctx); /* pop call result */
duk_pop(ctx); /* pop instance */
}